According to Sensor Tower, Riot Games’ mobile revenue has surpassed the $100 million mark. The report combined global spending in Teamfight Tactics, Legends of Runeterra, and League of Legends: Wild Rift.
The data collected shows impressive growth for Riot Games. The studio joined the mobile gaming market in March 2020. Their first mobile title was the auto chess strategy game Teamfight Tactics. In April of the same year, Riot released the card game Legends of Runeterra.
The biggest earner was League of Legends: Wild Rift, released in October 2020. The game is based on the global hit PC game League of Legends but adapted for smartphones.
The move to mobile games for Riot is not a surprising one. Tencent is a majority stakeholder in the company and has a slew of mobile titles under their belt with PUBG Mobile being one of the most popular ones.
Riot Games’ Revenue in 2021
According to the report, Teamfight has more than 15 million lifetime downloads and has pulled in almost $28 million in revenue. Legends of Runeterra was a bit less successful, generating 2 million downloads less and generating $16.2 million in revenue.
Wild Rift is proving the most successful, emulating the success of its PC counterpart. The MOBA has received 46.3 million downloads since its release and brought in almost $65 million in revenue. This would mean the game accounts for more than half of Riot’s mobile revenue.
The majority of revenue comes from the United States, followed by South Korea and Brazil. It’s the other way around when it comes to downloads. Brazil takes the first spot with the number of downloads, followed by South Korea and the US.
Riot Looks to Diversify
As mentioned earlier, with the influence of Tencent, it’s no wonder that Riot entered the mobile games market. The League of Legends publisher will further expand on its offer for smartphones in the future. They have confirmed that their tactical shooter Valorant will be coming to mobile but haven’t revealed an exact date.
On the first anniversary of the game, Riot announced that Valorant averages at around 14 million monthly players. They will most likely look to pull some of those numbers over to mobile as it goes up against games like Call of Duty: Mobile and PUBG Mobile.
Riot Games want to expand the Valorant universe further. They did not go into detail but the game will most likely follow the steps LoL took. Besides mobile games, League expanded into comics, books, and is getting a Netflix animated series in the Fall of 2021.
In December of 2020, Riot Vice President Greg Street confirmed that the publisher is working on a LoL MMORPG. Street is most notable for being the Lead Systems Designer at Blizzard, working on World of Warcraft.
With an established fan base on PC and its games successfully crossing over to mobile phones, Riot seems to have a set path for the future. We’ll have to wait and see what they do next.
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