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Choices: Stories You Play Monetization Strategy Revealed

Choices: Stories You Play Monetization Strategy Revealed

Read to find out more about Choices: Stories You Play monetization tactics and how you can use them to move your game forward.
Battle Pass: Examples in Top-Grossing Games & Best Practices

Battle Pass: Examples in Top-Grossing Games & Best Practices

Learn everything you need to know about the battle pass feature and the best ways to incorporate it in your own mobile game.
Collection Systems in Mobile Games

Collection Systems in Mobile Games

Find out all you need to know about collection systems in mobile games in this article and learn why you should implement them in your game.
Supercell Soft Launches Everdale and Announce Three New Clash Games

Supercell Soft Launches Everdale and Announce Three New Clash Games

Supercell soft launches Everdale in select regions around the world. Additionally they announced three games based on the Clash franchise.
Gaming Talks: Claire Rozain from Gameloft on Mobile Game UA

Gaming Talks: Claire Rozain from Gameloft on Mobile Game UA

Find out what are the biggest user acquisition challenges and how UAM role is changing from Claire Rozain, industry expert at Gameloft!
Top 13 Social Features in Mobile Games with Examples

Top 13 Social Features in Mobile Games with Examples

We’re bringing you 13 top social features in mobile games, along with real-life examples from industry leaders. Read all about them!
Mixing Genres into Hybrid Mobile Games: A Success Formula?

Mixing Genres into Hybrid Mobile Games: A Success Formula?

What are hybrid mobile games? What makes a good hybrid mobile game? Which top mobile games are hybrid? Find out in the article!
Rovio Acquires Ruby Games, Steps into Hyper-Casual Market

Rovio Acquires Ruby Games, Steps into Hyper-Casual Market

Rovio acquires Ruby Games as a way to expand into the hyper-casual market. The Turkish studio is responsible for titles like Hunter Assassin.
Monetizing Mobile Games in Asia: Best Practices

Monetizing Mobile Games in Asia: Best Practices

How does monetizing mobile games in Asia look like? Which monetization features do players in different Asian countries prefer? Find out!
What Is ROAS in Marketing? Meaning, Formula, and Calculation

What Is ROAS in Marketing? Meaning, Formula, and Calculation

Learn about Return on Ad Spend (ROAS), why it’s important, how to calculate it, and tips to optimize your ad spend for maximum profit
UnusuAll Raises $3.6 Million Led By Garena

UnusuAll Raises $3.6 Million Led By Garena

UnusuAll raises $3.6 million in funding led by Garena. The funding will be used to publish the startup's first game and expand the team.
Riot Games’ Mobile Revenue Crosses $100 Million

Riot Games’ Mobile Revenue Crosses $100 Million

Riot Games’ mobile revenue shows the studio performing well on the mobile gaming market guided by the success of League of Legends: Wild Rift
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